A downloadable demo

Uploaded the whole source code, so feel free to have a poke inside and feel the pure rush that this project ended up being.

Started making this back in Jan, was all but finished in early March. Project came along at a really bad time in life, but I had to get it done!

This demo shows how a turn based RPG's NPC behaviour would be implemented. 

Each NPC has inverter nodes on top of the usual Selector, Sequence and Leaf nodes. 

Each NPC aslo has separate behaviours programmed in. For example, the yellow cube has been designated the "healer" cube, and checks its comrades shield and health stats. 

I wish I could add more to it, and optimise/improve, but between job hunting, life and the lingering cloud of depression hanging over my head, it'd probably be easier to start again!

Download

Download
Behaviour Tree Project.rar 429 MB

Install instructions

Extract from .rar, make sure you have A Unity Version installed, Go nuts, have a peek around, run it in unity, whatever you like. 

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