A downloadable game

Group project by Myself, Warren Barnes, and James Easton

James created the level builder external program and contributed code to the physics, as well as creating the music and other assets

I created the parsing method for translating the .txt files into levels for the game, and contributed some ideas and other code

Warren primarily worked on The main game code, the physics, and the architecture

Created in the University's own engine made by Laurent Noel.

TL-Engine is C++ and Direct X based.

Download

Download
ProfSkillsGame-master.zip 308 MB

Install instructions

extract from .rar, run ShapeSprintDebug.exe.

.rar includes source code. 

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